Ease of Access

Provide your feedback on how we can make your Xbox One experience more accessible.

Vote for new features, updates to existing experiences, hardware you would like us to support, and any apps or games you wish were accessible. Be sure to tell us in the comments what type of support you want in the specific apps and games you request (narrator, magnifier, high contrast, larger text, etc.).

Keep in mind that when you are searching, you are only searching through the Ease of Access forum! If you don’t find your idea below, you can search and post it in the New Ideas forum!

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  1. Option to Disable Specific Limb Recognition via Kinect

    Kinect games/software should have the ability to "turn off" limbs in games. For example, a wheelchair user would be able to turn off their legs and only focus on arm actions (also would need to be able to recognize wheelchair users). Or an amputee could turn off their missing arm or leg. This would allow people with a variety of disabilities to get some function from the Kinect.

    [Mod edit: Title changed from "Kinect 'Turn off' Limbs."]

    31 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Make an official ergonomic controller

    I have been gaming from the beginning (Atari days) and have been part of the largest gaming demographic. I now have developed trigger finger due to playing so much so that my thumbs & forefinger have stiffened straight and I had to have surgery to release them. I don't want to give up gaming. Do you have a controller in the works that will allow people like me or even some with disabilities to use a controller without having to grasp it in a stressful position? I have ideas on possible designs that might be a good starting place. I'd…

    31 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Additional font choices for subtitles/captions

    There are typefaces that can help greatly for people who have difficulty reading. Some find simple familiar fonts such as Arial to be the most helpful, others swear by the recently developed dyslexia fonts. Some of the dyslexia specific considerations are contentious, but there’s plenty of anecdotal evidence for them being helpful for some people, and it certainly does no harm to include them.

    There are also some general easy-read principles applicable across many people who have difficulty reading, such as distinct letter forms and long ascenders/descenders.

    A very good typeface to look into that uses these principles is FS-ME,…

    30 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  4. Have game and party chat be transcribed automatically ( captions for player chat )

    Make voice recognition software type what players are saying in multiplayer games in subtitle form...would be a great feature for the deaf and hard of hearing!

    29 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. Let all Xbox One owners know that the device now has accessibility functionality during console setup

    An initial prompt about accessibility settings during console setup would be hugely beneficial. Ideally allowing users to choose settings at the outset during the console setup, but even just a general FYI message saying that ease of access options exist would still make a big difference.

    Samsung phones do a pretty good job of this, the accessibility settings box is one of the first things you see when you turn the phone on for the first time: http://static.samsungsimulator.com/simulator/6df81d2b-90d4-48c9-919d-045e5d35a020/output/img/image/product_4464/hBE6OgbSeI1425928302233.png

    The above all obviously relates to new console owners, but some way of notifying all existing owners that the functionality has been…

    29 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Narrator Audio Ducking Toggle

    Create a setting to allow the user to toggle audio ducking on or off for Narrator. Some users find it helpful to have the background audio “ducked” behind the Narrator voice so that they can hear Narrator better. Other users find the change in volume caused by audio ducking distracting. A simple toggle setting would allow the user to choose what is best for them.

    28 votes
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    0 comments  ·  Narrator  ·  Flag idea as inappropriate…  ·  Admin →
  7. Handicap gamer/ergonomic option: Foot pedal or external input jack

    The console controller design is very dated. You have to keep your thumbs on the analog sticks while trying to use the ABXY to preform those amazing combos. We already know how to fix it (elite controller and scuf) which just hit mainstream for a premium price. In time this layout should become the standard as its the only want to remain immersed in the game. The point it we have 6 fingers that are currently not engaged and countless other methods of input.

    Its sad we don't have a data cable that connects to the controller which allows a…

    28 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  8. Adjustable pitch for Narrator voice

    This is not a high priority for me personally, but it would be nice to be able to adjust the pitch of the Narrator voice.

    28 votes
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    0 comments  ·  Narrator  ·  Flag idea as inappropriate…  ·  Admin →
  9. Switch accessibility for Xbox One

    Compatibility with bespoke simplified input devices, used by people who are physically unable to operate standard controllers.

    For controlling by one or two accessibility switches, the first thing is accepting the input (recognising tab to advance and space/enter to select, regardless of whether they come from a device that appears to be a keyboard). Second is making sure that there's a means of moving back up a level by only using the enter key - equivalent of pressing B. There a couple of options of how to do this - one way is adding an extra item to the end…

    24 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  10. Improve ADA accessibility by implementing a controller Key Lock system for two-plus button press commands

    As a person with a disability i find controllers hard to use. Most games requires 2+ buttons pressed at once. I think Microsoft should make a controller to support these needs. My idea is a Sticky Keys/KeyLock system so I could flip a switch on the top of the controller and then press the other 30 seconds to a minute later.

    21 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Support for Bespoke Controllers (eg. head-mounted buttons that connect via a USB adaptor)

    This predominantly means non-controller devices, some that function directly as controllers (for example a home-made custom one handed controller), and some that connect via an intermediate interface and appear as keyboards or mice.

    19 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
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Ease of Access

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