Promote Very Broad Difficulty Adjustment in Games
To take into account players with slower reactions and/or understanding, please, pretty please, do something about the mad difficulty level in many games.
In the late 70's/early 80's Atari used to offer difficulty level adjustment for one or two players. They used to offer easy play options.
Things seem to have gone backwards since then in main-stream games. For many players there is no such thing as too easy. Game developers need to hear this message.
Even if it's just for a segment of the game, some practice areas, or a range of restricted on-line arenas, this would be a step in the right direction.
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This would make it easier for all gamers to play their favorite games. Unfortunately, we can't all be gaming pros. :)
I like this idea and I understand . I very slow understanding stuff sometimes too.
This would be great!
I agree. Games should support all levels. Many reasons to support this. Voted!
This is also, a very big plus for players who can't easily access all the standard controls. Here's an extreme example: http://switchgaming.blogspot.co.uk/2015/05/one-switch-call-of-duty.html
With some much easier play examples, this could be made fun for one-player or multi-player campaigns. As is, it's only any good for two-player games if the players are evenly matched.
Here's a little bit on Atari's Special Feature logo and thoughts for players needing broader difficulty adjustment: http://www.oneswitch.org.uk/2/pioneers.htm
here's the guidelines link mentioned below: http://gameaccessibilityguidelines.com/offer-a-wide-choice-of-difficulty-levels
I have really slow reaction times due to nerve and brain damage from my epilepsy. Everything is on casual/easy because I wanna have fun, not die every other minute.
"The amount of money I would give people if the pitch included 'you can literally just wander around this beautiful world that we've designed without any kind of pressure' is very very large."
Adding a non-pressure area for games for pure enjoyment and exploration, has huge potential benefits.
There was an idea I've seen which is basically 'Tourist mode', which would allow you to play and enjoy the game without the flashy/stressful/speedy combat stuff.
Disabled people buy games. Disabled people enjoy games. Disabled people want to be able to play games.
I s2g, the number of games I have where the amount of them I can play in one sitting is less time than it takes to get through the opening credits because they wear me out that quickly.
Let me repeat that. I, a disabled women, pay money for games it takes months/years to complete and which can cause headaches and migranes.
The amount of money I would give people if the pitch included 'you can literally just wander around this beautiful world that we've designed without any kind of pressure' is very very large.
- blogged about it here http://igda-gasig.org/2015/12/14/promote-very-broad-difficulty-adjustment-in-games/
- and linked it from the start page of igda-gasig.org
Hopefully this will draw more attention.
Just to add, this is a request backed by the IGDA GASIG Top 10 (number 7), the Game Accessibility Guidelines, scattered through AbleGamer's Includification and the SpecialEffect wish list for Accessible Game Design. It's a big deal, and has the potential to support a very wide range of players.
Worth mentioning that many people who'd benefit from this, are likely not going to find this little forum to vote here. Please don't underestimate the numbers for any of these good requests.